Tuesday, April 3, 2007

Beyond the Mouse

Upload your research, initial ideas, proposals for how sensors might be used, what would be screened/triggered/controlled, examples and/or tests that you've done.
Please comment on one another's work. The blog entries, (comments and feedback) for the last project was really good.
Use the blog also to discuss problems, techniques, technology and anything else you wish, or to request help.

12 comments:

Dan Farrimond said...

Hey people. I've got a few initial skeletons of ideas down but nothing concrete as yet. Perhaps some of you could help me by guiding me in the right direction.

Beat Blair
Going Down
More ideas

I would appreciate it if any of you could take the time to have a look and I will be happy to comment on any of your ideas :)
Cheers.

Link to my blog

Dan Farrimond said...

I posted some research links here and there are loads more in my blog but if you could reply here it would be great.

Georgina. said...

I enjoyed beating blair, watching his face getting cut after i hit him was good, i didnt expect that. I liked your going down ideas too! Projecting the images on a real lift would be cool!

JonG said...

I like the elevator idea dan. The Beat Blair one is fun but I don't think there's enough there to turn into a full project. Back to elevator one I like the idea of sensors being activated as you move in closer to the lift and in turn, messages appearing on the doors - the messages you've already mentioned worked really well I thought and were quite humourous, which is all good stuff. Not quite sure how you will be able to demonstrate this idea at the presentation tho - you got any ideas?


Anyways here's one of my first initial ideas for the project:


Ideal setting would be a narrow corridor with a projector screen at the far end. As you look down the corridor you hear music playing loudly – not sure what kind at the moment! On the projector is a visualization moving to the music (sort of like what you would see on windows media player etc). It takes up the entire screen enticing you to move in close to have a look. As you walk close to the projector however, a sensor takes note of how far you are away and sends a signal to the computer telling the audio to get quieter and the visualization to get smaller the closer you get (need to find out what type of sensor does this! any ideas?) At the closest point the music can barely be heard and the visualization is a mere mark on the screen. The music and visualization reappears as they start leaving the room.
Thought this could be quite a fun concept? What you think?
Could include a couple switches that allow the user to change audio track or visualization.

Dan Farrimond said...

Georgina and Jon: wow, thanks for the comments on my ideas! I'm now thinking the beat Blair thing might be a bit better as a computer game or something. Not sure if people would be bothered to actually use a real carpet beater - might take too much effort for them. :)

Jon: The concept you mention for your corridor idea sounds like it could really work: it seems achievable in the three weeks or so left, and there's lots of scope for little added touches. Maybe if there was a motion or light sensor (perhaps a darkened corridor? This could allow you to do something similar to the light activated fat boy and chip idea) it would be most effective. Also perhaps you could make use of coloured lighting to give the room/corridor different 'moods' as the user approaches the projection.

I feel the music you choose will also be important and will be the difference between getting people to interact further or running away! Maybe you could make it sound as if the installation would be 'communicating' with the user as they get closer via a series of beeps and synth stabs - computer language?

The WMP visualisations are good. In fact they are sometimes better than actually interacting with an actual computer. You're onto something there with that idea.

A development from this: perhaps you could look to include text which does the same thing (ie gets smaller as you move closer to the screen). It could say something like 'If you can't read this consult an optician'.

Dan Farrimond said...

Some very good links for this project:

Masaki Fujihata - lights on the Net project. Sadly now defunct, people could turn lights in a grid on and off on the website. These would be relayed to a physical output in a Japanese public space.

Jim Campbell - Hallucination. A video installation in which the visitor is is projected onto a television screen via a camera. As they get closer to the set some strange things start to happen.

Jeff Shaw's Distributed Legible City. Awesome arcade style virtual environment which people can navigate by riding an exercise bike!

Daniel James said...

Although unsure what exactly I am going to create, after doing a little research on Steve Symons and his muio system, I was intrigued by one of his installations - Trio. It consists of 3 handmade wooden musical instruments controlled by an analogue implementation of a typical digital musical interface (i.e. a drum machine or sample sequencer).

http://muio.org/projectviewer.php?project=trio

Using this as a starting point, I’d like to develop my own musical installation that could be controlled by external input sensors.

Dan Farrimond said...

Dan J: I think that maybe that technical stuff for the Trio thing is going over my head a bit at the moment. I don't exactly get what it means by 'analogue'.

Seems interesting though - I thought the weather guitar was good as it brought in some external influences and, in theory, constantly generates new combinations of sounds and rhythms.

There's loads of stuff you could do for this - check out the Player Printer for one possible implementation.

Will this be like the iDrum and be a musical sequencer or be more experimental and 'arty' creating some strange soundscapes?

Dan Farrimond said...

Dan J: also take a look at the iLog, a product of the Owl Project, which I think is quite cool.

Joe Macloskey said...
This comment has been removed by the author.
Joe Macloskey said...

I want to created an interaction base on Hip Hop Artist name Lil Jon, whose has a unique style of shouting out a word “Yeahhh, Okayy, Whaaat. This is just a part of his best know.

#Collecting the simpler of Lil Jon, interactive with Light sensor to play the sound

#I will use the old microphone to turn it into an external interactive device by putting three light sensor inside the microphone head and on-off switch to select the song to go along with the simpler that I have collected.

#On the screen will be Lil Jon Drawn cartoon and colour background. By come closer to the mice sensor area the sampler and cartoon animated will play.

hope this will be something fun to achived

here is the simple
Lil Jon Simpler "Yeahhh!?

Dan Farrimond said...

Joe Mac: Dunno who the heck Lil' John is but he sounds funny. That Flash file is mint, too.

I think the cartoony style would work with this because he seems a larger than life character, even if that demo done by Dave Chappelle looks a bit caricatured.

So the closer someone comes to the microphone, users can activate the different elements of the piece? Maybe you could have 'hotspots' around the room that trigger different catchphrases that catch the user by surprise. Like the dance mats you can get for Playstations.

The idea of using an old microphone is an interesting one that makes me think of sound input. I don't know if the Muio box accepts microphone input but perhaps you could make it so Lil' John responds to your speech. Maybe the user could rap along with him!